Objects in JavaScript and Ruby: The Difference Between The Langauges
Object - “code that can contains both data (information/attributes) and behavior (methods). You can give objects information to hold, while also telling objects to “do” certain stuff.” (Source: OOP Concepts blog post)
Read MoreEffectiveness: Self-Affirmation Of An Important Value
The world is broken, completely and utterly. We are faced with many terrifying problems, big and small. Every single one of them causes real harm to human beings. Yet incompetence is rampant. Few people have the willpower to bring real change…and even fewer have thought about whether their “real change” would actually solve these problems! Many problems are left unsolved, and they are intentionally left unsolved because the solutions are too complex/too unpopular/too [insert-excuse-here]…so why bother solving? Much better to fritter away your life in complete bliss/ignorance, while your fellow Human suffer.
Read MoreFunctional, Procedural, and Object-Oriented Programming: A Quick Summary Of The Differences
According to C2.com, there are over 200 ways to write a simple computer program that outputs “Hello World”. Programming languages are constantly being invented to deal with new problems. Even if you are a master at one programming language, it only means that you are equipped to solve one set of problems efficently. That’s not enough in the competitive marketplace.
Read MoreMy Response To "Stereotype Threat": ...and my argument in favor of reducing test anxiety
According to Wikipedia, the Stereotype Threat refers to the possibility that people exposed to negative stereotypes may perform worse on tests because they are worried about confirming those negative stereotype. The research itself is controversial, with some studies arguing that the effects of the “stereotype threat” are either nonexistent or minimal. But this blog post is not about whether this Threat exists, but about my response to it.
Read MoreAn Example Ruby Class...: For A Database of a Used Car Dealership
#We create the Class "Car" and tell it to 'inherit' a lot of traits from the Vehicle 'class' Class Car < Vehicle
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